By Chance Shirley
July 21, 2005
Part Twenty-two: Lessons Learned
We're shooting some HIDE AND CREEP scenes at my parents'
house, somewhere south of Montevallo, Alabama. My mother, being the
more-than-gracious hostess as always, not only gives us the run of her house and
land, but also prepares a plate of cookies that doubles as crew food and set
dressing.
While we're between shots, Mom asks how much this movie
is costing me. I tell her I'm in for about $15,000. So far.
My mother, being the overprotective type, expresses
concern. I tell her not to worry -- I have a boring day job to pay for fun stuff
like filmmaking. And, anyway, it's cheaper than film school.
Cheaper, maybe, but definitely no less educational.
Genre Rules
After shopping HIDE AND CREEP around, I think I
understand the "rules" of the horror genre a little better. Not that there are
really rules when it comes to making movies. However, people that screen movies
for distributors seem to be looking for certain elements...
- At least one character should be killed in the first
few minutes of the movie. This request of filmmakers from distributors is so
common it's been nicknamed "top loading."
- There should be several more gruesome killings during
the remainder of the movie. Any effects should look as professional as
possible. As far as fake blood goes, the more the better.
- Female nudity and drug use are not required but are
definitely appreciated. Sex scenes are cool, too, but keep it "R" rated. Some
of the industry's big buyers (Blockbuster Video, for example) won't carry
unrated or "NC-17" movies, which means the distributors won't touch them,
either.
Sounds simple enough. The shooting draft of the HIDE AND CREEP
script actually conformed to most of these rules before I even realized there
were rules. The problem with HIDE AND CREEP, however, was that not enough of the
violent stuff happened on screen. I think the stuff happening off screen worked
better for the story, but I know it definitely didn't help us get a killer deal.

On top of
that, the stuff that did happen on screen usually wasn't anything too gory (or
impressive). The few scenes where we were able to go all out on the effects seem
to go over well with audiences. I regret not going all out on the rest of the
gore shots.
Put the Cart in Front of the
Horse
It seems like everybody loves movie trailers. These
days, you don't even have to go to the theater to see them. An ever-increasing
number of web sites stream the trailers of films large and small.
I guess it's no surprise that distributors like
trailers, too. When trying to get the attention of a distributor, a kick-ass
trailer can be your best friend. Will your 90-minute feature hold the attention
of the guy at the distribution company who watches movies all day? Maybe. But
the odds of him sitting through a two-minute trailer, that shows off all of the
great parts of your opus (and maybe glosses over some of the not-so-great
parts), are pretty high.
I mean, studios use well-cut trailers to sell movies to
the moviegoing public. Why shouldn't indie filmmakers use trailers to sell their
flicks to distributors?
People who invest in movies aren't immune to trailers
either. Filmmakers often put a trailer together before they start shooting the
"real" movie, just to show investors how much money their (eventual) movie will
make... because it has a killer trailer, and everyone will want to see it. Wow.
That logic gets pretty circular.
Maybe You're Not Spending Enough
Money...
In addition to good-looking effects, distributors are
seeking movies where everything else looks great. You might be making a movie
for ten dollars, but it'll need to look like it cost ten million dollars. Most
of the general public isn't going to cut you any slack because your movie is
"independent." It's not really fair, but your tiny, self-financed movie is
competing with the studios' big-budget horror flicks.
And, as I've said more than once, great sound is very
important. Before I do another feature, I hope to turn my spare bedroom into a
foley/ADR studio. Since I now know exactly how difficult it is to get good
production audio, I'm already planning to re-record a lot of dialogue and
effects during the post process.
I also plan to mix the soundtrack in 5.1 surround sound.
Not that I have any idea how to do that. But I'll figure it out, because lots of
people who buy DVDs expect a surround mix on their DVDs. And, again, they're not
going to cut you any slack just because you're "independent."
... or Maybe You're Spending Too
Much
I've heard and read a little about exactly how much
distributors are paying for indie horror movies for home video release. And
there's a huge range of numbers -- anywhere from a couple thousand bucks to a
couple hundred thousand bucks. The thing is, if you shoot on film, like we did,
you're already probably at least ten grand in the hole. So if the only deal you
can get is a ten thousand dollar deal from a small distributor, you're never
going to break even, much less pay any deferred wages or make a profit.

The thing about the smaller distribution companies,
though, is that they'll also buy movies shot on video. And, being smaller
companies, they're a little more flexible with the genre rules. They have to be,
since other companies are paying more money for the more "marketable" (a cynic
might say "formulaic") flicks.
If I had been only concerned with the bottom line on
HIDE AND CREEP, it would have been smarter (and probably more profitable) for me
to have shot it on video. But HIDE AND CREEP is not just a product -- it's my
first feature, and I'll never regret shooting it on film.
I hope to shoot my next feature on film, too, but I also
plan to really squeeze as much production value out of the budget as possible.
It's obviously a long ways down the line, but I'm hoping I can spend... say
$40,000 and make it look like $140,000.
Planning Ahead
I've admitted many times that I didn't do enough
pre-production on HIDE AND CREEP. Since I'm still paying for that first feature,
I can't afford to go into production on another movie anytime soon. But lots of
pre-production work (writing, planning shots, scouting locations) can be done on
the cheap, so I hope to use these next few months of "in the hole" time to get a
head start on my next flick.
It's Not Done 'til It's
Done
One of the coolest things about working on HIDE AND
CREEP was finally getting to watch it with a (rather large) hometown audience at
the 2004 Sidewalk Moving Picture Festival. In hindsight, I think we should have
called that screening a "work in progress" instead of a "world premiere." Not
that it would have made a difference to the audience. But to us, having a "world
premiere" of HIDE AND CREEP made it seem like we'd finished something. Which
gave me an excuse to quit tweaking the movie for a few months.
If I had, instead, used those months to tighten the edit
and improve the movie's audio, I wouldn't have had to rush when the distribution
deal came in from the Asylum.
Be Ready to Go It Alone
Sometimes filmmakers get lucky. Sometimes a distributor
buys a fun, but rough around the edges, flick from a filmmaker and hires a crack
team of professionals to make the movie look and sound as good as possible.
Sometimes that's the way it goes, but not always.

I'd initially hoped, and even counted on, getting some
technical assistance with HIDE AND CREEP if we ever sold it. But we did a small
deal with a small distributor, and anything technical that needs to get done
falls in Chuck's and my laps. Like I mentioned last time, I've got to create a
PAL version of HIDE AND CREEP, which involves changing the picture resolution,
frames-per-second, and probably a couple of things I'm not even aware of yet.
I'd really love to just hand off the hard disk that houses the HIDE AND CREEP
master video and audio files to someone else and let them worry about it, but
that ain't happening.
On the bright side, I'll get it done eventually. And I'm
sure I'll learn a few more lessons along the way.
I guess that about wraps it up. HIDE AND CREEP is, for the most part, done. It's been available for sale or rental in North America since July 19. Sometime in the future, if we get lucky, it'll show up elsewhere in the world. Regardless, it's out there, and anybody who wants to see it will be able to. Anybody with a region 1/NTSC-compatible DVD player, that is.
The only big mystery at this point is whether the movie will pay for itself. But only the producer in me cares about that. The writer and director is just glad he's not selling the movie out of the trunk of his car.
In the preceding sentences, I mentioned my next project a couple of times. I've written the first draft of a script, and I think it could be a fun movie to make. It's a more ambitious project than HIDE AND CREEP, but I hope I learned enough making HIDE AND CREEP to take on something more ambitious. As for the plot of the new script, it's got girls, guns, gore... and it's set on a planet other than Earth.
But I don't want to give too much away. If you're curious to see where it goes, if it goes, stay tuned to Crewless.com. And feel free to e-mail me any time: chance@crewless.com.
If anything interesting happens the next time around, I'll try my best to take good notes.
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